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 Thaddeus's Workshop [Equipment]

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Laitrampi

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Gender : Male
Number of posts : 25
Registration date : 2014-03-23

PostSubject: Thaddeus's Workshop [Equipment]   3/30/2014, 7:41 am

Equipment Information

Weapons, Arms and Armor are all important parts of the game. From the stalwart Kumogakure wielding swords, to Kirigakure's Seven Swordsmen, and everywhere in between. A lot of sites, and a lot of places either are too strict on controlling weapons, harsh on who can have specific weapons, or how powerful they become. I won't mince words, I've seen both sides to this, and it isn't pretty. Where places are too loose, equipment gets out of hand, quickly. The more money people seem to think they can dump into something, the more powerful it should get. When its too restrictive, it makes having a weapon nothing special. Because lets face it, any guy with a knife can kill you if your knife isn't something awesome. I've taken a more liberal approach to those who can utilize weapons than those who can't. But left some room for those who aren't quite so good with weapons to attach on a ability or two. This goes without saying that, equipment, weapons, arms and armor can have abilities. Keep in mind, weapon specialists, its well there specialty. They get to have stronger, better and more prolific weapons than the rest of us commoners.

So, what is going on? How do I get my hands on a amazing weapon with some amazing abilities? And, finally whats the cost of them?

Let me start with the easy part, weapon specialties


  • Weapon Specialists get a 30% price reduction in purchasing weapons, abilities, arms and armor. (Equipment too)
  • Weapon Sub-specialists get a 20% price reduction in purchasing weapons, abilities, arms and armor. (Equipment too)
  • Weapon Masters get a 40% price reduction in purchasing weapons, abilities, arms and armor. (Equipment too)
  • Weapon Master+ get a 50% price reduction in purchasing weapons, abilities, arms and armor. (Equipment too)


[b][b]Weapon Ability Price Chart[/b][/b]

  • D-Rank Ability - $3,000,000 Ryu
  • C-Rank Ability - $6,000,000 Ryu
  • B-Rank Ability - $9,000,000 Ryu
  • A-Rank Ability - $12,000,000 Ryu
  • S-Rank Ability - $15,000,000 Ryu

Ability Information

Weapon abilities are broken down into ranks, just the same as ninja and there jutsu's are. Each rank has a range of different powers, and also different strengths. Obviously getting stronger as the ranks increase. As you can see, abilities and such are quite expensive, that's because they are potent extra things to add on to your character. I would like to take this moment and remind everyone that having arms/armor requires a small part of weaponry specialist, otherwise everyone could have everything, and we just don't want to turn using weapons, into using weapons better.

[b][b]Ability Information[/b][/b]

  • D-Rank Ability - Extremely weak and mainly developmental. Something like having a spirit live in your sword, or can absorb D-Rank amount of chakra per successful cut
  • C-Rank Ability - More generic weaponry abilities. C Rank Chakra absorption, 10 CC off a specific element. Ability to use a C rank jutsu free 3 times a fight. Things like that
  • B-Rank Ability - Abilities of B rank generally are things like B-Rank Chakra absorption, or reduction in cost of a specific element. (Max 20 CC)
  • A-Rank Ability - Very powerful, in fact, this is the peak for all who don't have weaponry specialists. A Rank chakra absorption, or reduce the cost of a specific element. (Max 30 CC)
  • S-Rank Ability - Extremely powerful, nearly as strong as many of the legendary artifacts and weapons. Something like, a sub-specialty is granted when wielding this weapon or increasing in strength an element by one rank.


Custom Material List:
 


Last edited by Thaddeus on 3/30/2014, 7:47 am; edited 1 time in total
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Laitrampi

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Gender : Male
Number of posts : 25
Registration date : 2014-03-23

PostSubject: Re: Thaddeus's Workshop [Equipment]   3/30/2014, 7:45 am

Code:
[b]Name[/b] (Name of the Weapon}
[b]Rank[/b]: (Rank of the weapon)
[b]Type:[/b] (General/Special/Unique (see below))
[b]Requirements:[/b] (What requirements does it have)
[b]Description:[/b] (What your weapon does/how it does it. Try to be unique)
[b]Appearance/Picture[/b]: What does the weapon look like.
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