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 Equipment Information

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The Founder
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Gender : Male
Number of posts : 124
Age : 29
Village : Creator Status
Job/hobbies : Running this Forum
Bloodline : Founder KKG
Registration date : 2007-03-11

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Jutsus:
Alliegance: Konohagakure
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PostSubject: Equipment Information   1/22/2014, 6:49 pm

Equipment Information

Weapons, Arms and Armor are all important parts of the game. From the stalwart Kumogakure wielding swords, to Kirigakure's Seven Swordsmen, and everywhere in between. A lot of sites, and a lot of places either are too strict on controlling weapons, harsh on who can have specific weapons, or how powerful they become. I won't mince words, I've seen both sides to this, and it isn't pretty. Where places are too loose, equipment gets out of hand, quickly. The more money people seem to think they can dump into something, the more powerful it should get. When its too restrictive, it makes having a weapon nothing special. Because lets face it, any guy with a knife can kill you if your knife isn't something awesome. I've taken a more liberal approach to those who can utilize weapons than those who can't. But left some room for those who aren't quite so good with weapons to attach on a ability or two. This goes without saying that, equipment, weapons, arms and armor can have abilities. Keep in mind, weapon specialists, its well there specialty. They get to have stronger, better and more prolific weapons than the rest of us commoners.

So, what is going on? How do I get my hands on a amazing weapon with some amazing abilities? And, finally whats the cost of them?

Let me start with the easy part, weapon specialties


  • Weapon Specialists get a 30% price reduction in purchasing weapons, abilities, arms and armor. (Equipment too)
  • Weapon Sub-specialists get a 20% price reduction in purchasing weapons, abilities, arms and armor. (Equipment too)
  • Weapon Masters get a 40% price reduction in purchasing weapons, abilities, arms and armor. (Equipment too)
  • Weapon Master+ get a 50% price reduction in purchasing weapons, abilities, arms and armor. (Equipment too)


Weapon Ability Price Chart

  • D-Rank Ability - $3,000,000 Ryu
  • C-Rank Ability - $6,000,000 Ryu
  • B-Rank Ability - $9,000,000 Ryu
  • A-Rank Ability - $12,000,000 Ryu
  • S-Rank Ability - $15,000,000 Ryu

Ability Information

Weapon abilities are broken down into ranks, just the same as ninja and there jutsu's are. Each rank has a range of different powers, and also different strengths. Obviously getting stronger as the ranks increase. As you can see, abilities and such are quite expensive, that's because they are potent extra things to add on to your character. I would like to take this moment and remind everyone that having arms/armor requires a small part of weaponry specialist, otherwise everyone could have everything, and we just don't want to turn using weapons, into using weapons better.

Ability Information

  • D-Rank Ability - Extremely weak and mainly developmental. Something like having a spirit live in your sword, or can absorb D-Rank amount of chakra per successful cut
  • C-Rank Ability - More generic weaponry abilities. C Rank Chakra absorption, 10 CC off a specific element. Ability to use a C rank jutsu free 3 times a fight. Things like that
  • B-Rank Ability - Abilities of B rank generally are things like B-Rank Chakra absorption, or reduction in cost of a specific element. (Max 20 CC)
  • A-Rank Ability - Very powerful, in fact, this is the peak for all who don't have weaponry specialists. A Rank chakra absorption, or reduce the cost of a specific element. (Max 30 CC)
  • S-Rank Ability - Extremely powerful, nearly as strong as many of the legendary artifacts and weapons. Something like, a sub-specialty is granted when wielding this weapon or increasing in strength an element by one rank.



Last edited by The Founder on 1/22/2014, 7:13 pm; edited 1 time in total
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The Founder
ANBU
ANBU


Gender : Male
Number of posts : 124
Age : 29
Village : Creator Status
Job/hobbies : Running this Forum
Bloodline : Founder KKG
Registration date : 2007-03-11

Ninja Profile
Jutsus:
Alliegance: Konohagakure
Elemental Mastery:

PostSubject: Re: Equipment Information   1/22/2014, 6:49 pm


Chakra Cannons/Guns

Here on our site, we try and avoid many aspects we consider to be "cheap" or faulty with how the Naruto world works. Many members are quick to point out, guns have been seen in the anime, but the manga shy's away from them. You may wonder, how they can be consider cheap, or faulty and there is a perfectly good explanation. Guns and Cannons shoot a very far distance, out of the range of most sensors and jutsu capabilities. A sniper rifle can hit targets 1.5 miles away, even a regular rifle can hit targets 300-600 meters away accurately. And without allowing a person to meta-game a extremely fast, untraceable, un-noticable bullet, death comes near instantly. The other side of this, is removing that aspect, but then its not really a gun/cannon anymore and we go into bows and arrows. Which is a different subject entirely.

As such, guns, cannons, high powered air rifles, compression/chemical reaction are banned from our site. Staff also holds the rights to deny weapons and abilities that we feel cross into the lines of turning into a gun. Rapid Firing bows, multiple shot cross bows. Staff also monitors speed of which such things are fired, we are generally liberal on how we apply it, but we don't want to see weapons/abilities making projectiles etc move at 3rd, 4th, 5th etc etc gate speed. We generally rely on things moving about as fast as a jutsu of equal rank would.

Finally, enchanting things with Chakra, such as using chakra to power a bow to make it shoot 500 meter arrows, or a telekinetic sword. These style things will have an effective range and notation in order to make sure we aren't trying to slip poison in with our cake.

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[14:53:36 08/05/14] The Big Bad : it will last, i give you my word
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The Founder
ANBU
ANBU


Gender : Male
Number of posts : 124
Age : 29
Village : Creator Status
Job/hobbies : Running this Forum
Bloodline : Founder KKG
Registration date : 2007-03-11

Ninja Profile
Jutsus:
Alliegance: Konohagakure
Elemental Mastery:

PostSubject: Re: Equipment Information   1/22/2014, 7:13 pm

Name (Name of the Weapon}
Rank: (Rank of the weapon)
Type: (General/Special/Unique (see below))
Requirements: (What requirements does it have)
Description: (What your weapon does/how it does it. Try to be unique)
Appearance/Picture: What does the weapon look like.

Code:
[b]Name[/b] (Name of the Weapon}
[b]Rank[/b]: (Rank of the weapon)
[b]Type:[/b] (General/Special/Unique (see below))
[b]Requirements:[/b] (What requirements does it have)
[b]Description:[/b] (What your weapon does/how it does it. Try to be unique)
[b]Appearance/Picture[/b]: What does the weapon look like.
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PostSubject: Re: Equipment Information   

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