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 Fighting styles and jutsu redundancy

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Ryuko Rose
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PostSubject: Fighting styles and jutsu redundancy    2/24/2014, 11:05 pm

I'm so incredibly frustrated today. I don't know what to do for my custom fighting style at all!
One of the perks of being a weapon specialist is having a custom style for your primary weapon of choice but since we have no template I'm don't even know where to start.

I thought what I put down was a pretty good summarizing of how a polearm fighting style is supposed to work from the research I'd done on it, but clearly it wasn't enough since I was told that it was redundant and I could already do the stuff I was describing through RPing with weaponry CS.

And I'm not particularly pleased I was told that for my jutsu as well. I mean the library of weaponry jutus doesn't have a lot to work with as it stands and many of them are just stuff you can already do them just by describing them ICly just like the custom jutus I was trying to make.

Just for example take Cloud style Front beheading, a C-rank jutsu.

Quote :
The user swings their sword in a single quick and powerful cutting motion to attack an enemy in front of them.

That's it, just a incredibly simple and basic swing of the sword. Nothing fancy or elegant and yet it still costs 75 np to learn and CC to use despite being something I could already do just by describing it. So does that mean I can just bypass those costs?
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Yuuka
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PostSubject: Re: Fighting styles and jutsu redundancy    2/25/2014, 4:50 am

That would be interesting to note as well. But I think the perk of having a registered Kenjutsu is that you can state it's superiority in certain times and it has a definite Rank. Since it is C-rank it will deliever a C-rank of strength as opposed to normal times. I also think you can get CC reduction depending on your mastery. However it would nice if Kenjutsu had something more solid as a benefit. Taijutsu has gates afterall.

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The Big Bad
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PostSubject: Re: Fighting styles and jutsu redundancy    2/25/2014, 4:59 am

No one said there are no canon jutsus that you can do without learning them. Take some Taijutsu for example:

http://naruto.wikia.com/wiki/Leaf_Whirlwind

Imagine a Taijutsu specialist that didn't spend points on learning that technique. Can you honestly tell me that he can't do a simple succession of high and low kicks?

Because being unable to swing your sword left or right unless you register it as a technique is silly. Also, why would you be frustrated? This is a good thing actually since it saves you the NP.

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Yoshitsune - Minoru
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PostSubject: Re: Fighting styles and jutsu redundancy    2/25/2014, 10:02 am

What Yuuka said, you can easily make it a ranked technique but then you should perhaps put in some more descriptions of how powerful the strike is? Oh, and I forgot to tell you on Skype, PM me some techniques if you need help with "buffing" them, I am apparently a near unlimited source of creativity.

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Ryuko Rose
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PostSubject: Re: Fighting styles and jutsu redundancy    2/25/2014, 3:15 pm

I'm frustrated because the specialization system says to reate a custom combat style suited for your weapon of choice as a perk of weaponry but we don't have any clear guidelines about how to do that properly.

And being able to do cannon jutsu with out having to learn them for most weaponry is precisely why having them ranked like we do silly when the Wiki doesn't rank they the same way ninjutus is.

Like why is Cloud style Front beheading ranked as a C here and Cloud-Style Crescent Moon Beheading a B? They are both just a simple sword slash so is the later one considered more effective and more costly to preform then the other?

And what's the point of having the B rank and under are considered 1/2 less when determining cost perk if I can just role play out the slash? How do you figure out the cost of it then? Is is nothing?

While I'm at it here's another worthless perk of weaponry. At mastery level they can learn either S-rank Kinjutsu or S-Rank Factor weaponry moves. Too bad neither of those exist.

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Elixar Takoyaiba
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PostSubject: Re: Fighting styles and jutsu redundancy    2/25/2014, 3:25 pm

As a sword user, from Kumo (Get yo ass into my topic, foo), as far as I'm aware, weaponry fighting styles can be a sort of class type thing. For example;

Bii has Seven Blade Dance in the anime
In the UNS games, he has various versions of the Seven Blade Dance, each with
"Seven Blade Dance: [Insert Dumb Name]"

The roleplaying out moves thing, who necessarily needs techniques, like you said, you can roleplay it out, with enough skill, you could probably roleplay it out more effectively than utilizing the technique. It's a technique after all, not a jutsu (It's at this point I propose that sword jutsu that don't directly involve elements or chakra flow be learned/bought at whatever price, and the used for free to prevent Kenjutsu etc becoming OP/too cheap).

If you want to have a style, make it as a sort of technique family. I could PM you for a few ideas, but check my (now-existent) jutsu thread in a few days, I'll have an example.

On that note. No S rank Kinjutsu or Factor moves? Deal with it - Make your own.


Last edited by Elixar Takoyaiba on 2/25/2014, 5:13 pm; edited 1 time in total (Reason for editing : Link for reference.)
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Judge Holden
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PostSubject: Re: Fighting styles and jutsu redundancy    2/25/2014, 4:51 pm

Ryuko Rose wrote:

Just for example take Cloud style Front beheading, a C-rank jutsu.

Quote :
The user swings their sword in a single quick and powerful cutting motion to attack an enemy in front of them.

That's it, just a incredibly simple and basic swing of the sword. Nothing fancy or elegant and yet it still costs 75 np to learn and CC to use despite being something I could already do just by describing it. So does that mean I can just bypass those costs?

I think the point of techniques like this is that for this particular slash you swing the sword with more strength, speed, momentum, coordination, and accuracy than you normally would. Just like leaf whirlwind or something; sure, you could just do that series of kicks without the technique, but would they be as quick, powerful, and accurate? It's a specialized technique solely for the purpose of those kicks, and if the kicks are backed by a C-rank technique, they're obviously going to be more powerful and specialized than trying to perform the same series of kicks without the technique.

So, I think you can assume with weaponry techniques based on basic movements like this that these movements are more specialized and enhanced by the use of the technique.

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Elixar Takoyaiba
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PostSubject: Re: Fighting styles and jutsu redundancy    2/25/2014, 4:59 pm

Even so, they seem a bit... less potent. This goes for Taijutsu as well, perhaps the CC of Taijutsu/Bukijutsu would be the same, and it provides equal force, but specifically for techniques that DON'T use ANY chakra whatsoever (especially elemental) could recover the CC at double speed for the chakra expended in the technique. As physical strain probably is less continuous than ninjutsu?
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King Kaiju
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PostSubject: Re: Fighting styles and jutsu redundancy    2/26/2014, 12:38 am

Make a fighting style that has perks to it. Don't use canon jutsu fighting styles cause they are useless. I personally have made a many fighting styles before that give boosts in a certain area and pretty much let me describe attacks freely without wasting a whole lot of NP on jutsu that i could play out.

Take a good jutsu design. Leaf Dragon God
http://naruto.wikia.com/wiki/Leaf_Dragon_God

A kick that causes a fierce tornado to kick up to protect the user while creating a ranged attack.
^^see does more than just a simple kick.

A fighting style is merely defining the movements you can make. Like how a german fighting style using a broadsword lets the user fight with sword in one hand while using the free hand to grapple enemies at close range. >a perk would be say wielding this sword with the same dexterity/strength/speed of someone attacking with two hands. Which returns mean you could potentially use iaido with a 2handed sword with one hand while retaining the same speed as a katana. (I swear I will hunt you down if you copypasta my shit. this is a example.) Then you can craft jutsus to compliment that. Come on folks its not rocket science, just think outside of the box.

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PostSubject: Re: Fighting styles and jutsu redundancy    2/26/2014, 12:49 am

http://naruto.wikia.com/wiki/Fighting_Style
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